Quick answer: Tilemap editor → per-tile Collision Polygon. Right-click apply to similar tiles for bulk.
Player slides over visible spike tile because the polygon collision is the full square, not the spike shape. Per-tile polygon required.
The Fix
Tilemap object → Edit tilemap:
Select tile (e.g. spike)
Tab: Collision Polygon
Adjust polygon points to match the spike outline
Right-click → Apply collision polygon to similar tiles
Per-tile collision polygons let you have spikes, slopes, and platforms with accurate shapes.
Verifying
Walk through tile area: collision matches visible shape. Without polygon: full-cell collision.
“Polygon per tile. Match visuals.”
Related Issues
For Physics resize, see physics resize. For loader layout, see loader.
Per-tile polygon. Match.