Quick answer: Construct 3 particles not spawning on low-end Android devices? The engine throttles when minimum framerate drops - check Particle minimum_framerate and disable auto-throttle.
VFX-heavy boss fight: PC players see hundreds of particles; older Androids see zero.
Disable framerate throttle
Particles property > Minimum FPS = 0. Default is 30; below this, the engine skips spawn ticks. Better to drop quality than to stop spawning entirely.
Or reduce particle count
Halve spawn rate for low-end devices via runtime branch. Visible particles; consistent performance.
Profile per-device
Construct 3's debugger over USB on Android shows actual frame rate. The throttle decision is visible; tuning becomes precise.
“Particle systems auto-throttle. Auto-throttle to zero is a configurable choice.”
Maintain a 'device tier' setting in your game. Tier 1 = full VFX; Tier 3 = minimal. Tested per tier; players never see the worst case.