Quick answer: Construct 3 Photon disconnect event handlers stale on reconnect? Handlers registered at create; reconnect doesn't re-register - explicit re-subscribe.

Player disconnects; reconnects; events don't fire because handlers were on the previous connection.

Re-subscribe on reconnect

OnReconnect: re-register all handlers.

Or use a persistent subscription

Photon plugin handles re-subscription. Less custom code.

Audit handler lifecycle

Each handler's registration timing.

“Reconnect is a new connection. State doesn't transfer automatically.”

If your multiplayer has reconnect, the handler re-registration is the cleanup.

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