Quick answer: Construct 3 Photon multiplayer character input flickering when network is slow? Inputs queued but delivered in batches; smooth via prediction.
Movement looks chunky on a 200ms RTT connection.
Predict locally
Apply input immediately; reconcile with server result. Local feels smooth; corrections are subtle.
Or send at higher rate
30Hz instead of 10Hz. More bandwidth; less choppy.
Interpolate received state
Server state arrives in chunks; interpolate between. Smooth despite stale data.
“Network smoothness requires layers. Prediction + interpolation is the standard architecture.”
For action multiplayer, the prediction + interpolation system is foundational. Plan it from day one.