Quick answer: Construct 3 Photon multiplayer character input flickering when network is slow? Inputs queued but delivered in batches; smooth via prediction.

Movement looks chunky on a 200ms RTT connection.

Predict locally

Apply input immediately; reconcile with server result. Local feels smooth; corrections are subtle.

Or send at higher rate

30Hz instead of 10Hz. More bandwidth; less choppy.

Interpolate received state

Server state arrives in chunks; interpolate between. Smooth despite stale data.

“Network smoothness requires layers. Prediction + interpolation is the standard architecture.”

For action multiplayer, the prediction + interpolation system is foundational. Plan it from day one.

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