Quick answer: Construct 3 Photon multiplayer host's state too large for migration message? Photon caps migration size; compact state.

Host disconnects; migration message exceeds Photon limit; client doesn't get the state.

Compact state

Drop unnecessary fields; compress. Migration fits.

Or migrate in chunks

Per-area state migration; multiple messages. Slower; works.

Pre-compute migration size

Estimate before disconnect; warn if over limit.

“Migration messages have size limits. State design must respect.”

If your game has host migration, the state size is a design constraint. Plan it.

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