Quick answer: Construct 3 object with 6+ effects rendering slow? Each effect is a render-target pass - audit; combine similar effects into one.

Boss has bloom + chromatic + vignette + scanlines + warp. Fps drops by 30%.

Combine effects

Author one shader that does bloom + chromatic. Single pass; one render target.

Or apply at layer level

Layer-wide effects share one pass for all objects. Cheaper than per-object.

Limit stack depth

Project guideline: max 2 effects per object. Document; enforce.

“Effects are render targets. Stacks multiply cost.”

Audit effect counts per object. If you have a hot character with many effects, the consolidation is the path to performance.

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