Quick answer: Yes, if your game has servers or online features you need server monitoring, since server problems cause outages and without it you find out late from player reports.
If your game depends on a server, server problems can take it down for everyone. Here is whether you need server monitoring.
Why You Need It: Detect Outages Fast
You need server monitoring because server problems cause outages that lock players out entirely, and without monitoring you find out from a flood of player reports rather than your tools, after the outage has been ongoing. Fast detection limits an outage's damage.
Bugnet captures the client-side errors players hit during an outage, so you can see the outage's scope from the player side and be alerted to spikes fast, complementing your server-side monitoring.
What to Monitor: Error Rates and Capacity
Server monitoring should watch error rates, connection failures, and capacity (so you catch overload, bad deploys, and dependency failures, the common outage causes). Monitoring these signals with alerts lets you detect and respond to server problems within minutes.
Bugnet captures the client-side errors that signal a server problem and can alert on spikes, so the player-side signals of an outage reach you fast, supporting your server-side capacity and error monitoring.
When You Need It: Any Game With a Backend
You need server monitoring for any game with servers, a backend, or online features, since these can fail and take the game down. The more your game depends on online infrastructure, the more essential monitoring is to catch problems before they become prolonged outages.
Bugnet supports the client side of server monitoring for any online game, capturing the errors players hit when the server struggles, so you detect outages fast from the player side.
Yes, if your game has servers or online features you need server monitoring, since server problems cause outages and without it you find out late from player reports.