Quick answer: Yes, you need real device testing, your dev machine hides device-specific crashes and performance problems, and field capture covers the devices you can't own.

Testing only on your machine gives false confidence. Here is whether you need real device testing.

Why You Need It: Your Machine Hides Problems

You need real device testing because your dev machine is more powerful and capable than your players' devices, so it hides the device-specific crashes and performance problems that real, especially low-end, devices suffer. Testing only on your machine gives false confidence while issues ship to players.

Bugnet captures crashes from the real devices you cannot test, with device context, so the device-specific issues your machine hides become visible from your players' actual hardware.

What You Can't Test: Cover It With Field Capture

Since you cannot own every device, real device testing covers what you can while field capture covers the rest, the issues on devices you do not have, surfacing from real players. Together, testing a representative range plus field capture covers the device diversity that matters.

Bugnet captures crashes from all players' devices automatically, so the long tail of devices you cannot test reports its issues to you, extending your device coverage to the whole player base.

When You Need It: Always, Especially on Mobile

You need real device testing for any game shipped to real devices, especially on mobile where fragmentation is extreme and device-specific issues are common. The wider the range of devices your players use, the more essential testing on real devices (plus field capture) is.

Bugnet's field capture suits the device diversity of mobile and beyond, surfacing the device-specific crashes across your players' hardware that real device testing alone could not cover.

Yes, you need real device testing, your dev machine hides device-specific crashes and performance problems, and field capture covers the devices you can't own.