Quick answer: Yes, you need performance monitoring from real devices, because your fast dev machine hides the frame drops, stutters, and long loads players actually experience.

Performance problems are invisible on your fast machine, which is exactly why you need to monitor them. Here is whether you need performance monitoring.

Why You Need It: Your Machine Hides Problems

The core reason you need performance monitoring is that your dev machine is far more powerful than your players' devices, so it hides the performance problems, low frame rates, stutters, long loads, that real, especially low-end, devices suffer. Without monitoring from real devices, you do not see the performance players actually experience.

Bugnet captures performance data with device context from the field, so you see how the game actually performs on your players' devices, revealing the problems your fast machine hides.

What It Reveals: Real-Device Performance

Performance monitoring reveals the real frame rate, load times, and stutters players experience across their devices, especially the low-end ones where problems concentrate. This tells you whether you have a performance problem and where, so you can optimize the right things on the right devices.

Bugnet captures performance with device context, so you can see which devices struggle and in what way, directing your optimization to the real problems on real hardware rather than guessing.

When You Need It: If Performance Affects Your Game

You need performance monitoring if performance affects your game's experience or reach, which it does for most games, especially mobile and games targeting low-end devices. If players on weaker hardware are a meaningful part of your audience, monitoring their performance is essential to serving them well.

Bugnet captures performance from real devices including low-end ones, so you can serve the full range of your players' hardware, monitoring the performance that affects your game's experience and reach.

Yes, you need performance monitoring from real devices, because your fast dev machine hides the frame drops, stutters, and long loads players actually experience, especially on low-end hardware.