Quick answer: Yes, you need error logging that captures from the field, not just local logs, since logs that stay on the player's device do nothing for you.

Logging is useful in development but useless from players if it stays on their device. Here is whether you need error logging.

Why You Need It: Field Capture, Not Just Local Logs

The reason you need error logging is to see what goes wrong for players, but only if it captures from the field, local logs (on the player's device) do nothing for you once the game ships, since you cannot access them. So you need errors and crashes captured from real players' sessions, sent to you.

Bugnet captures crashes and errors from the field with full context, so the diagnostic information from real players' sessions reaches you, rather than sitting in local logs you cannot see.

What Makes It Useful: Signal and Structured Context

Error logging is useful when it captures signal (the actual problems and what led to them) with structured context (device, version, the sequence around each issue), not a flood of noise or vague messages. Meaningful, contextual capture is what you can act on.

Bugnet captures the signal, crashes and errors with structured context (stack trace, device, version, breadcrumbs), so you have the diagnostic evidence to fix issues rather than noise or context-free log lines.

When You Need It: Any Shipped Game

You need field error logging for any shipped game, because once the game is in players' hands, local logs are inaccessible and most players never report, so field capture is your only window into what is going wrong. Without it, you are blind to the errors and crashes players hit.

Bugnet captures crashes and errors from the field automatically, so from the moment your game ships you have visibility into what is going wrong for players, the field logging any shipped game needs.

Yes, you need error logging that captures from the field, not just local logs, since logs that stay on the player's device do nothing for you. Field-captured errors with context let you see and fix what's going wrong.