Quick answer: Yes, if you ship to real players you need crash reporting, most who crash never report, so without it you are blind to the crashes driving churn and bad reviews.
Crash reporting feels optional until you realize how much it shows you that you otherwise cannot see. Here is whether you actually need crash reporting.
Why You Need It: Most Players Never Report
The core reason you need crash reporting is that the vast majority of players who hit a crash never report it, they just quit, uninstall, or leave a bad review. So if you rely on reports, you see a tiny, biased fraction of your crashes while the rest stay invisible, silently driving churn and bad reviews.
Bugnet captures crashes automatically from real players the moment they happen, so the silent majority's crashes become visible. Without that automatic capture, you are blind to most of what is actually crashing your game, which is exactly the gap crash reporting fills.
What You Get: Context, Impact, and Per-Version Tracking
Crash reporting is not just visibility, it gives you the full context to fix crashes (the stack trace, device, OS, version, breadcrumbs), the impact ranking to know which crashes affect the most players, and per-version tracking to catch regressions and verify fixes. That turns crashes from an invisible drain into a prioritized, fixable list.
Bugnet provides all of this: automatic capture with full context, signature grouping and impact ranking, and per-version tracking with alerts, so you can see, prioritize, fix, and monitor your crashes rather than guessing at what is wrong.
When It Matters Most: Launch and Live Games
Crash reporting matters most when your game is in players' hands, at launch (when issues surface at scale that no testing caught) and throughout a live game's life (when updates and OS changes introduce new crashes). At these moments, being blind to crashes means damage accumulates before you know, while crash reporting lets you catch and fix issues fast.
Bugnet's per-version monitoring with alerts catches a new crash on a release within minutes, so at launch and in live operation you respond before issues spread, the times when not having crash reporting costs you the most.
Yes, you need crash reporting: most players who crash never report, so without it you are blind to the crashes driving churn and bad reviews. It captures crashes automatically with the context to fix them and the impact to prioritize.