Quick answer: Yes, accessibility options are worth offering, they broaden who can play your game, improve the experience for everyone, and are increasingly expected.
Accessibility options expand your audience and improve the experience for all players. Here is whether you need accessibility options.
Why You Need Them: Broaden Who Can Play
You need accessibility options because they broaden who can play your game, reaching players with visual, motor, auditory, or cognitive needs who otherwise could not engage. This expands your audience and is the inclusive thing to do, letting more players enjoy your game.
Bugnet captures the issues players hit using accessibility features, so you can ensure your options (like remappable controls and scalable UI) work reliably, supporting the accessibility that broadens your audience.
The Bonus: Better for Everyone
Many accessibility options also benefit all players, remappable controls, clear subtitles, adjustable difficulty, and scalable UI improve the experience broadly, not just for players who need them. So accessibility options are not a niche feature but a general improvement.
Bugnet helps ensure these options work across configurations by capturing the issues they trigger, so the features that benefit everyone function reliably.
What to Offer: Common High-Value Options
You can start with common, high-value accessibility options: text size and scalable UI, colorblind modes, remappable controls, subtitle and audio options, and adjustable difficulty. These address the most common needs and are achievable for an indie team, broadening your audience meaningfully.
Bugnet captures the issues players hit using these options (a settings crash, an input-remapping problem), so you can ensure they actually work for the players who depend on them.
Yes, accessibility options are worth offering, they broaden who can play your game, improve the experience for everyone, and are increasingly expected.