Quick answer: Most games need some teaching, but not necessarily a traditional tutorial, the goal is onboarding players so they understand and enjoy the game, ideally through play.
A tutorial helps players learn, but how you teach matters more than whether it is a formal tutorial. Here is whether you need a tutorial.
Why You Need to Teach: Players Must Understand the Game
Most games need some form of teaching, because players who do not understand how to play get confused and quit. But teaching does not have to be a traditional, separate tutorial, it can be woven into early gameplay. The goal is that players learn what they need to enjoy the game.
Bugnet captures where players drop off and get stuck early, so you can see whether players are failing to understand the game and where, informing how you teach them.
The Better Approach: Teach Through Play
The better approach is often teaching through play rather than a long, separate tutorial, introducing mechanics by having players use them, with minimal text, and showing the fun fast. A long, text-heavy tutorial that gates the fun loses players, while learning by doing keeps them engaged.
Bugnet captures where players drop off in the early experience, so you can see if a long or confusing tutorial is losing players and tighten it, improving how players learn.
What Matters Most: A Clear, Bug-Free Early Experience
What matters most is that the early experience (however you teach) is clear, engaging, and bug-free, since early crashes and friction hit players when they are least invested and drive the biggest churn. A buggy tutorial or confusing start loses players before they are hooked.
Bugnet captures the crashes and friction players hit early, so you can fix the high-impact early-experience issues, ensuring the way you teach players works reliably rather than driving them off.
Most games need some teaching, but not necessarily a traditional tutorial, the goal is onboarding players so they understand and enjoy the game, ideally through play, with a clear, bug-free early experience.