Quick answer: Yes, keep a known-good build, a verified-stable version to fall back to, so if a release breaks you can roll back and limit damage while you fix; this requires tracking stability per version.

A known-good build is your fallback when a release goes wrong. Here is whether you need one.

Why You Need One: A Fallback for Bad Releases

You need a known-good build because releases sometimes turn out broken, and having a verified-stable version to fall back to lets you roll back, restoring players to a working experience, while you fix the problem properly. Without a known-good build, a bad release leaves you with only the choice to scramble a forward fix under pressure.

Bugnet helps you identify your known-good build: by tracking crashes and stability per version, it shows you which versions were actually stable, so you know which build to keep as your fallback, the one the data confirms was good, not just the one you assume was.

How You Know a Build Is Good

A known-good build is only useful if you actually know it is good, which means having verified its stability with real data, not just assuming. Knowing a build is good requires tracking its stability (crash rate, impact) so you can confirm it met your bar, and knowing which build that was when you need to fall back.

Bugnet provides that knowledge: it tracks stability per version, so each build has a stability record, letting you identify with confidence which version was genuinely known-good (met your stability target, low crash rate) and is safe to roll back to, rather than guessing which past build was actually stable.

Rollback Plus Fix-Forward

A known-good build supports a rollback-plus-fix-forward strategy: when a release breaks, roll back to the known-good build to stop the bleeding immediately, then fix the problem properly and re-release. The known-good build buys you time to fix correctly rather than forcing a rushed, risky forward fix under pressure.

Bugnet supports both halves: it tells you immediately when a release is broken (real-time crash alerts per version, your signal to roll back) and confirms when your forward fix works (the crash stops in the new version), so the rollback-and-fix-forward cycle is driven by data, with the known-good build as your safe fallback.

Yes, keep a known-good build, a verified-stable version to fall back to, so a broken release can be rolled back to limit damage while you fix forward; knowing which build is good requires per-version stability tracking.