Quick answer: For ordinary gameplay bugs, no, a formal bounty usually isn't worth it and can invite noise. For security vulnerabilities, especially if you handle accounts, payments, or player data, a responsible-disclosure path is worth having, even informally.
A bug bounty pays people for finding bugs, a practice borrowed from security. Whether an indie game needs one depends on what kind of bugs you mean. For gameplay bugs, a bounty is usually unnecessary; for security vulnerabilities, some disclosure path is genuinely worthwhile, though it needn't be a formal paid program.
For Gameplay Bugs, Usually No
For ordinary gameplay bugs, crashes, glitches, balance issues, a formal bounty program is generally overkill for an indie game. Players already report these out of goodwill, and paying per bug invites the same problems as heavy rewards: noise, spurious reports, and disputes. Effortless reporting and light recognition serve you better.
Bugnet's in-game reporting and crash capture already surface gameplay bugs efficiently without a bounty. For this category, the answer is no, you don't need a bug bounty, just easy reporting and acknowledgement.
For Security Issues, It's Different
Security vulnerabilities are a different matter, especially if your game handles accounts, payments, or personal data. A security flaw can do serious harm, and you want researchers who find one to tell you responsibly rather than exploit or disclose it carelessly. Here, a disclosure path has real value.
This is less about gameplay tooling and more about responsible security practice. If you process sensitive data, having a way for security researchers to report vulnerabilities to you is worth setting up, the stakes are higher than a gameplay glitch.
A Disclosure Path, Not Necessarily Paid
Even for security, you may not need a full paid bounty program. What matters is having a responsible-disclosure path, a clear way for someone to report a vulnerability privately, and acknowledging it. A formal paid bounty is something to consider as you grow and the stakes rise, not a day-one requirement for most indies.
Bugnet handles your gameplay bug pipeline; your security disclosure path is a separate, lightweight addition (even just a security contact and policy). So: you don't need a bug bounty for ordinary gameplay bugs, but if you handle accounts, payments, or player data, set up a responsible-disclosure path for security issues, formal paid bounties can come later as you scale.
For gameplay bugs, no, a bounty invites noise; use easy reporting and recognition. For security issues (accounts, payments, data), set up a responsible-disclosure path, paid programs can wait.