Quick answer: The biggest tutorial design mistakes are too much text, gating the fun, and tutorial bugs, fix these by teaching through play, showing the fun fast, and fixing tutorial-blocking issues.
The tutorial is many players' first real experience, and common mistakes make it a barrier instead of a hook. Here are the most common tutorial design mistakes and how to avoid them.
Front-Loading Too Much Text
A common tutorial mistake is front-loading walls of text and instruction before letting players play, so they tune out or quit. Players want to play, not read, and a text-heavy tutorial loses them before the game begins.
The fix is teaching by doing, introducing mechanics through play with minimal text. Bugnet helps you find where this goes wrong by capturing where players drop off in the tutorial, so you can see if a text-heavy section loses players and tighten it, improving completion based on real drop-off data.
Gating the Fun Behind a Long Tutorial
A second mistake is gating the actual fun behind a long, mandatory tutorial, so players slog through instruction before experiencing what makes the game enjoyable. New players need a reason to continue early, and burying the fun loses them.
The fix is showing the fun fast, letting players experience the core enjoyment early rather than after a long tutorial. Bugnet captures where players drop off, so you can see if a long pre-fun tutorial is losing players and confirm that showing the fun sooner improved completion and early retention.
Shipping Bugs in the Tutorial
A third mistake is not catching bugs in the tutorial, a broken step, a crash, a soft-lock, which block or frustrate new players at the worst possible moment, before they are invested. A tutorial bug drops players immediately.
The fix is prioritizing tutorial bugs, since they hit every new player early. Bugnet captures crashes with timing and breadcrumbs, so you can see the crashes and blockers players hit in the tutorial and fix them first, ensuring the tutorial works reliably for the new players whose first impression it shapes.
Avoid the big tutorial design mistakes: too much text, gating the fun, and tutorial bugs. Teach through play, show the fun fast, and fix tutorial-blocking issues.