Quick answer: The biggest press kit mistakes are no stable build, missing assets, and not representing the game, fix these by providing a stable build and quality assets.

A press kit shapes the coverage your game gets, and common mistakes undermine it. Here are the most common press kit mistakes and how to avoid them.

Not Having a Stable Build to Share

A common press kit mistake is not having a stable build for press and influencers to play, so when they try it, they hit crashes and bugs, leading to negative coverage or none. Press playing a buggy build is a coverage disaster.

The fix is providing a stable, tested build. Bugnet helps you stabilize the build press will play (capturing and fixing the high-impact crashes), so press and influencers experience a working game that earns good coverage rather than crashes that turn their coverage negative.

Including Missing or Poor Assets

A second mistake is a press kit with missing, low-quality, or hard-to-use assets, screenshots, trailers, key art, fact sheets, so press cannot easily cover your game well. A poor press kit makes coverage harder and lower-quality.

The fix is a complete press kit with quality, easy-to-use assets. While Bugnet does not create assets, it supports the underlying game quality (stability) that the assets should represent, so the polished assets reflect a polished game press will find lives up to them.

Not Representing the Game Well

A third mistake is a press kit that does not represent the game well, not conveying what makes it interesting or what playing it is like, so press struggles to cover it compellingly. The press kit should make your game easy to understand and cover.

The fix is a press kit that clearly represents the game, backed by a game worth covering. Bugnet helps with the game quality (a stable, polished game press will cover positively), so the press kit represents a game that delivers, supporting coverage that translates into players.

Avoid the big press kit mistakes: no stable build, missing assets, and not representing the game. Provide a stable build and quality assets that represent the game.