Quick answer: The biggest netcode mistakes are trusting the network, no lag compensation, unreliable critical data, and not testing bad connections, fix these by designing for flaky networks and testing realistic conditions.
Netcode that assumes a perfect network breaks for real players on real connections. Here are the most common netcode mistakes and how to avoid them.
Trusting the Network to Be Reliable
The most common netcode mistake is assuming the network is reliable and low-latency, like your local test setup, when real players have high latency, packet loss, and dropped connections. Netcode built for a perfect network breaks on the flaky connections players actually have.
The fix is designing for flaky networks: handle packet loss, latency, and drops gracefully. Bugnet captures the errors and crashes players hit under real network conditions, so you can see how your netcode fails on bad connections and fix those paths, then verify per version they stopped breaking under real conditions.
Not Compensating for Lag
A second mistake is not compensating for latency, so the game feels unresponsive or unfair on anything but a perfect connection. Without lag compensation, prediction, or interpolation, real-world latency degrades the experience badly.
The fix is implementing appropriate lag handling, prediction, interpolation, and compensation, for your game type. Bugnet captures performance and errors under real network conditions, so you can see where latency degrades the experience and confirm per version that your lag handling improved it for players on real connections.
Sending Critical Data Unreliably
A third mistake is sending critical state or events over unreliable channels without ensuring delivery, so important updates get lost on lossy connections and clients diverge or break. Critical data needs reliable, ordered delivery, and treating it casually causes desyncs and bugs.
The fix is ensuring critical data is delivered reliably and in order (with reconciliation), while using unreliable channels only for data that can tolerate loss. Bugnet captures the desyncs and errors that result from lost critical data, so you can confirm the cause and verify your delivery fixes stopped the divergence in real sessions.
Avoid the big netcode mistakes: trusting the network, no lag compensation, unreliable critical data, and not testing bad connections. Design for flaky networks and test realistic conditions.