Quick answer: The biggest multiplayer mistakes are no clear authority, non-determinism, and not capturing desync context, fix these by establishing authority and capturing the conditions around real desyncs.

Multiplayer bugs are notoriously hard to debug, and common mistakes make them worse. Here are the most common multiplayer mistakes and how to avoid them.

Having No Clear Authority

A common multiplayer mistake is having no clear source of truth, so clients make conflicting decisions and their states diverge with no way to reconcile. Without a server or host owning the authoritative state, there is nothing to correct divergence, so desyncs accumulate.

The fix is establishing clear authority: a server or host owns the authoritative state, and clients reconcile to it. Bugnet captures the context around desyncs and multiplayer errors from real sessions, so you can see where states diverge and confirm whether an authority problem is the cause, then verify your fix in real play.

Relying on Non-Deterministic Logic

A second mistake, especially in lockstep architectures, is non-deterministic logic, where the same inputs produce different results on different clients (from floating-point differences, unsynced randomness, or inconsistent ordering), causing clients to diverge. Non-determinism is a classic, tricky desync cause.

The fix is enforcing determinism where the architecture requires it: synchronized randomness, deterministic math, and consistent ordering, so identical inputs yield identical results. Bugnet captures the event sequences and conditions around desyncs from real sessions, so you can trace where clients diverge and confirm non-determinism, despite desyncs being hard to reproduce.

Not Capturing Desync and Network Context

A third mistake is not capturing the context around desyncs and network errors, so these timing- and network-dependent bugs, hard to reproduce locally, stay undiagnosable. Without the conditions from real occurrences, you cannot find the cause.

The fix is capturing the context, event sequences, network conditions, and where states diverged, from real sessions. Bugnet captures context and breadcrumbs from the field, so desyncs and network errors come with the conditions of actual occurrences, giving you the evidence to diagnose them despite being unable to reproduce them locally.

Avoid the big multiplayer mistakes: no clear authority, non-determinism, and not capturing desync context. Establish authority, enforce determinism where needed, and capture the conditions around real desyncs.