Quick answer: The biggest loading screen mistakes are long loads, no feedback, blocking the main thread, and not optimizing, fix these by speeding up loads, giving feedback, and loading off the main thread.

Loading screens test players' patience, and common mistakes make them worse. Here are the most common loading screen mistakes and how to avoid them.

Tolerating Long Load Times

A common loading mistake is tolerating long load times because they are fast on your machine, while players on slower storage and devices wait far longer. Long loads, especially at startup, test patience and contribute to early churn.

The fix is measuring real-device load times and optimizing them. Bugnet captures load time data with device context from the field, so you see the real waits players experience (which your fast machine hides) and can optimize the loads, reducing the waits that frustrate players and cause early churn.

Giving No Loading Feedback

A second mistake is no loading feedback, no progress indicator or activity, so players cannot tell whether the game is loading or has frozen. A loading screen with no feedback looks like a hang, and players may quit thinking the game is broken.

The fix is showing loading feedback (a progress indicator or activity). Bugnet helps by capturing the freezes that can look like loading (a blocked main thread during a load), so you can distinguish a real freeze from a slow load and ensure loads show feedback rather than appearing frozen.

Loading on the Main Thread

A third mistake is loading synchronously on the main thread, which blocks the game, causing freezes (an unresponsive loading screen) or even crashes/ANRs if a load takes too long. Main-thread loading makes the game hang during loads.

The fix is loading asynchronously off the main thread, so the game stays responsive during loads. Bugnet captures the freezes and ANRs from main-thread loading (with context showing a load in progress), so you can see when loading is blocking the main thread and move it off, keeping the game responsive.

Avoid the big loading screen mistakes: long loads, no feedback, blocking the main thread, and not optimizing. Speed up loads, give feedback, and load off the main thread.