Quick answer: The biggest anti-cheat mistakes are client-side-only checks, no server validation, and breaking legitimate players, fix these by validating server-side and avoiding false positives.
Anti-cheat protects fair play, but common mistakes make it ineffective or harmful. Here are the most common anti-cheat mistakes and how to avoid them.
Relying on Client-Side Checks
The most common anti-cheat mistake is relying on client-side checks, which cheaters can inspect, bypass, or disable since the client is in their control. Client-side anti-cheat is easily defeated and provides a false sense of security.
The fix is validating server-side, where cheaters cannot tamper. Bugnet captures the anomalies and errors that cheating triggers, so you can see exploitation regardless of client-side checks, complementing the server-side validation that actually catches cheating.
Not Validating Server-Side
A second mistake is not validating actions and state on the server, so manipulated client data is trusted and cheating succeeds. Without server validation, the authoritative check that catches cheating is missing.
The fix is server-side validation of important actions and state. Bugnet captures the errors and anomalies that manipulated requests trigger, so you can see the technical signs of cheating attempts, supporting your server-side validation by surfacing exploitation.
Breaking Legitimate Players
A third mistake is anti-cheat that false-positives (flagging legitimate players as cheaters) or crashes legitimate players, harming the very players you are trying to protect. Overzealous or buggy anti-cheat that punishes or crashes legit players is worse than the cheating.
The fix is avoiding false positives and ensuring anti-cheat does not crash legit players. Bugnet captures the crashes anti-cheat can cause (a crash in anti-cheat code, false-positive-related issues), so you can see if your anti-cheat is harming legitimate players and fix it.
Avoid the big anti-cheat mistakes: client-side-only checks, no server validation, and breaking legitimate players. Validate server-side and avoid false positives.