Quick answer: The biggest accessibility mistakes are ignoring it, offering no options, and not testing, fix these by offering accessibility options and broadening who can play.

Accessibility broadens your audience and improves the experience for everyone, but common mistakes exclude players. Here are the most common game accessibility mistakes and how to avoid them.

Ignoring Accessibility Entirely

The most common accessibility mistake is not considering it at all, so players with accessibility needs cannot play, excluding a meaningful part of your potential audience and missing the broader benefits accessibility features bring everyone.

The fix is considering accessibility from the start, offering options for different needs. Bugnet helps indirectly by capturing the crashes and issues all players hit, so you can ensure the game works reliably as a foundation, while you add the accessibility options that broaden who can play.

Offering No Accessibility Options

A second mistake is offering no options, no text size adjustment, colorblind modes, remappable controls, subtitle options, or difficulty settings, so players who need them cannot adjust the game to play comfortably. One-size-fits-all excludes players.

The fix is offering accessibility options that let players adjust the experience to their needs. Bugnet captures issues with input handling and settings, so you can ensure your options (like remappable controls) work reliably across the configurations players use, supporting the accessibility features that broaden your audience.

Not Testing for Accessibility

A third mistake is adding accessibility features but not testing them, so a colorblind mode that does not actually work or controls that cannot really be remapped give a false sense of accessibility. Untested accessibility features can fail the players who rely on them.

The fix is testing accessibility features and capturing the issues players hit using them. Bugnet captures crashes and issues from the field, so problems with accessibility features (a settings crash, an input issue) surface from real players, letting you ensure the features actually work for the players who depend on them.

Avoid the big game accessibility mistakes: ignoring it, offering no options, and not testing. Offer accessibility options and broaden who can play your game.