Quick answer: Stop asking non-technical players to locate and send crash logs, which most cannot do. Capture and upload the log automatically when a crash happens, so the player never has to find a file, navigate a folder, or know what a log is. Automatic collection is the only reliable way to get logs from ordinary players.
Please send me your crash log is one of the most futile requests in game support. To a developer it sounds simple, but to a non-technical player it is a maze: they do not know what a log is, where it lives, how to find a hidden folder, or how to send a file. The result is that you get almost no logs from the players who most need help, and the ones you do get are often the wrong file or incomplete. The answer is to never ask, capture and upload the log automatically, so getting it requires nothing from the player at all.
Asking for logs is asking the impossible
When you ask a non-technical player to send a crash log, you are asking them to perform a series of tasks they have no idea how to do: understand what a log file is, know that your game produces one, find where it is stored, often in a hidden or obscure system folder, navigate there, identify the right file among several, and attach it to a message. Each step loses players, and most fall off at the first.
The players who can do this are the technical minority, exactly the ones who least need hand-holding, while the non-technical majority, who hit just as many crashes, send you nothing. So your log collection is biased toward the players who need it least and blind to the players who need it most. Asking for logs does not just fail occasionally, it systematically fails for the bulk of your audience, which is why it cannot be your approach.
Capture and upload automatically
The solution is to remove the player from the process entirely. When a crash happens, your game should capture the log automatically, the crash handler grabs the relevant log output and crash context, and uploads it to your reporting system, with no action required from the player. The log reaches you whether the player is a developer or someone who has never seen a file system.
This automatic capture is the only reliable way to collect logs from ordinary players. Because it requires nothing of them, it works equally for everyone, eliminating the bias toward technical players and the loss at every manual step. The crash that would have gone unreported because the player could not find the log instead arrives in your dashboard automatically, with the log attached, which is exactly the data you needed and could never have gotten by asking.
Bundle the log with the crash context
Automatic log capture is most powerful when the log is bundled with the rest of the crash context: the stack trace, the device info, the build version, and a screenshot if relevant. The log often contains the detailed error messages and the sequence of events leading to the crash, which complement the stack trace, and together they give you a complete picture of what went wrong.
Capturing the log alongside this context, all automatically, means each crash report is self-contained and diagnosable without any follow-up. You do not need to ask the player for anything, because everything you would have asked for, the log, the device, the version, is already there. This bundling is what turns automatic log collection from a single useful data point into part of a complete, actionable crash report that arrives ready to investigate.
Handle the log size and relevance
Logs can be large, and most of a log is irrelevant to a given crash, so capture the relevant portion rather than uploading everything. The most useful part is usually the recent log output leading up to the crash, the last events and messages before the failure, which contains the context that explains it. Capturing a sensible window keeps the upload light and the log focused on what matters.
Manage the upload to be reliable even on poor connections, compressing the log and sending it efficiently, and queueing it to upload on the next launch if the crash took the game down. The goal is that the log reliably reaches you regardless of the player connection or whether the crash was severe, because a log capture that fails on the crashes that matter most, the ones that take down the game, would defeat the purpose. Reliable, focused capture is what makes automatic log collection dependable.
Setting it up with Bugnet
Bugnet captures the relevant log output automatically as part of its crash capture, bundling it with the stack trace, device info, and build version, and uploading it, queueing on the next launch if needed. The player never has to find a file or know what a log is, the log simply arrives with every crash report, ready for you to read.
Because the log comes attached to a complete, deduplicated crash report, you get the detailed context the log provides for every crash, from every player, technical or not. This eliminates the futile please send your log exchange entirely, replacing it with automatic collection that works for your whole audience. For the non-technical majority of players, this is the difference between crash reports you can actually diagnose and a support inbox full of I do not know how to find that, the response that please send your log usually earns.
Never make the player do your job
The principle behind automatic log collection generalizes: never make the player do work that the game can do for them. Finding and sending a log, taking and attaching a screenshot, recording the build version, these are all things players do badly and the game does perfectly, so the game should do them. Every piece of technical context should be captured automatically, leaving the player only the one thing they alone can provide, what they were trying to do.
This principle is the foundation of getting good reports from ordinary players. The more you push onto the player, the worse and rarer your reports become, and the more the game captures automatically, the better and more numerous they become. Automatic log collection is one instance of this, and the most impactful, because the log is both the most valuable and the most impossible-to-request piece of crash context. Capturing it automatically, along with everything else technical, is what lets the non-technical majority of your players help you without you ever asking them to do something they cannot.
Never ask a player to find a log. The game knows where it is, so let the game send it.