Quick answer: Test on real varied devices, focus on the early experience every player hits, run a regression pass and a bug bash, and have monitoring ready for what slips through. Target the highest-risk areas and back it with monitoring.

Testing before launch is your last chance to catch problems cheaply, before the most players and attention arrive. Here are the best practices for testing before launch.

Test on Real Varied Devices

Launch problems come from devices and conditions you didn't test, so test on real varied devices, including low-end and different OS versions, since launch exposes your game to the full range of player hardware at once and the issues surface immediately at scale. Real-device testing catches the device-specific problems your dev machine hides.

Bugnet captures crashes with device context, so even pre-launch testing surfaces device-specific issues. Testing on real varied devices is essential before launch, since the device-specific problems that hit at launch scale are exactly the ones a single dev machine can't reveal.

Focus on the Early Experience and Run a Regression Pass and Bug Bash

On launch day every player is new and goes through the early experience, so focus testing there, and run a regression pass (so updates didn't break working features) and a bug bash (diverse testers finding what you missed). These target where launch bugs hit hardest and catch what solo testing misses.

Bugnet captures crashes with breadcrumbs and ranks by impact, complementing your early-experience focus and bug bash. Focusing on the early experience and running a regression pass and bug bash catch the launch bugs that would hit the most players, in the path everyone takes.

Have Monitoring Ready for What Slips Through

You can't test everything, so have crash monitoring and alerts live before launch to catch the issues that slip through, so a launch problem pages you in minutes for a fast fix or rollback rather than being discovered from reviews. Monitoring backs up testing for the launch's inevitable surprises.

Bugnet captures crashes from the field and alerts on spikes, so launch issues reach you fast. So practice pre-launch testing by testing on real varied devices, focusing on the early experience and running a regression pass and bug bash, and having monitoring ready, targeting the highest-risk areas and backing it with launch monitoring.

Test on real varied devices, focus on the early experience every player hits, run a regression pass and a bug bash, and have monitoring ready for what slips through. Target the highest-risk areas and back it with monitoring.