Quick answer: Test across the major browsers, pay special attention to Safari, watch memory and context loss, and capture errors per browser from the field. WebGL's browser fragmentation makes broad testing and field capture essential.

WebGL is one of the most browser-sensitive technologies you can ship, the same game can run perfectly in one browser and break in another. Here are the best practices for testing a WebGL game.

Test Across the Major Browsers

WebGL implementations differ across browsers, so a game that works in Chrome can glitch, slow down, or crash in another. So test across the major browsers, Chrome, Firefox, Safari, Edge, since each can behave differently and one passing doesn't mean all do.

Bugnet captures errors with browser context, so cross-browser issues are identifiable. Testing across the major browsers is the baseline for WebGL, since the same code genuinely behaves differently across them.

Pay Special Attention to Safari and Watch Memory and Context Loss

Safari is often where WebGL games have the most trouble, so test it specifically including on iOS. And watch memory (tabs have limits) and WebGL context loss (the browser can reclaim the context), since these are common WebGL-specific failure modes that need handling and testing.

Bugnet's browser context reveals when crashes concentrate in Safari or relate to memory. Paying special attention to Safari and watching memory and context loss catches the WebGL-specific problems most likely to break your game across browsers.

Capture Errors Per Browser From the Field

You can't test every browser, version, and GPU, so capture errors per browser from the field. The browser-GPU combinations you didn't test still report their problems, and seeing an error concentrated in one browser is usually the key to diagnosing a cross-browser WebGL issue.

Bugnet captures errors with browser and environment context from real users, so browser-specific issues surface. So practice testing a WebGL game by testing across the major browsers, paying special attention to Safari and watching memory and context loss, and capturing errors per browser, handling WebGL's browser sensitivity.

Test across the major browsers, pay special attention to Safari, watch memory and context loss, and capture errors per browser from the field. WebGL's browser fragmentation makes broad testing and field capture essential.