Quick answer: Keep stability high since technical unreliability does the most reputational damage, catch problems fast before they spread, and be visibly responsive. Most of what damages reputation is preventable.
Your game's reputation is an asset that's slow to build and fast to lose, and most of what damages it is preventable. Here are the best practices for protecting your game's reputation.
Keep Stability High to Protect Your Reputation
Technical unreliability does more reputational damage than almost anything, so keep stability high, capture and fix the crashes and bugs hitting players. A reliable game earns a good reputation almost passively, while an unstable one loses it no matter how good the design.
Bugnet captures crashes from the field and ranks by affected players, so you keep stability high. Maintaining stability is the foundation of reputation protection, since technical problems are the leading cause of the distrust that damages a game's reputation.
Catch Problems Fast Before They Spread
Reputational damage compounds the longer a problem runs, so catch problems fast, monitor crash rate and alert on spikes so a reputation-threatening issue is fixed before it spreads to enough players to do lasting damage. Speed of detection limits the blast radius.
Bugnet alerts on crash spikes, so a reputation-threatening problem reaches you while small. Catching problems fast prevents reputational damage by limiting how far a problem spreads, the difference between a contained hiccup and a widely-felt failure.
Be Visibly Responsive So Players Trust You
Reputation is the presence of responsiveness, not just the absence of problems, so be visibly responsive, respond so issues don't fester, and use a tracker and changelog so players see a developer who listens and fixes things. Visible responsiveness builds the reputation of reliability.
Bugnet offers a public tracker and changelog, so your responsiveness is visible. So practice protecting your game's reputation by keeping stability high, catching problems fast, and being visibly responsive, addressing the technical failures and unresponsiveness that do most reputational damage.
Keep stability high since technical unreliability does the most reputational damage, catch problems fast before they spread, and be visibly responsive. Most of what damages reputation is preventable.