Quick answer: Make reporting low-friction and in-context, capture technical context automatically so reports are actionable, and capture crashes automatically. Good in-game reporting meets players where they are and gathers context for them.
In-game bug reporting puts reporting where the bug happens, which gets you more and better reports than external channels. Here are the best practices for in-game bug reporting.
Make Reporting Low-Friction and In-Context
Players report in proportion to how easy it is, so make in-game reporting low-friction and available in context, right where the bug happens, so a player can report in seconds without leaving the game. In-context, low-friction reporting captures feedback from players who'd never use an external form.
Bugnet provides an in-game report flow, so reporting is low-friction and in-context. Making reporting easy and in-context is the biggest lever on how many reports you get, since the friction of external reporting loses most of them.
Capture Technical Context Automatically
Players can't provide technical details like stack traces and device info, so capture that context automatically with each report, device, version, state, ideally a stack trace for crashes. Automatic context makes a player's report actionable, combining what they describe with the technical data they couldn't provide.
Bugnet captures device, version, and breadcrumb context automatically with reports and crashes. Capturing technical context automatically is what makes in-game reports actionable, since players supply the what while the system supplies the technical how.
Capture Crashes Automatically So Players Don't Have to Report Them
The best report is the one the player doesn't have to write, so capture crashes automatically so players don't need to report them at all, removing the friction entirely for technical issues. Automatic crash capture collects the crashes players would never manually report, complementing the reports they give for other issues.
Bugnet captures crashes automatically with full context, so crashes are collected without reports. So practice in-game bug reporting by making it low-friction and in-context, capturing technical context automatically, and capturing crashes automatically, getting more and better reports by meeting players where they are and gathering context for them.
Make reporting low-friction and in-context, capture technical context automatically so reports are actionable, and capture crashes automatically. Good in-game reporting meets players where they are and gathers context for them.