Quick answer: Test on each platform you ship to, prioritize the platforms your players use, and capture crashes per platform from the field. Cross-platform problems come from platform-specific behavior your single platform won't reveal.
Shipping to multiple platforms means each can behave differently and crash in its own ways. Here are the best practices for cross-platform testing.
Test on Each Platform You Ship To
Platforms, desktop, mobile, web, consoles, behave differently, so a game that works on one can break on another. So test on each platform you actually ship to, since platform-specific problems only surface on the platform they affect, and testing one platform tells you little about the others.
Bugnet captures crashes with platform and device context, so platform-specific issues are identifiable. Testing on each platform you ship to is essential, since cross-platform problems are by nature invisible from any single platform.
Prioritize the Platforms Your Players Actually Use
You have limited testing time, so prioritize the platforms your players actually use, the ones most of your base is on. Concentrating cross-platform testing on your major platforms covers the most players for your effort, rather than spreading equally across platforms with few users.
Bugnet's platform data shows which platforms your players are on, so you can prioritize. Prioritizing by real platform usage focuses your cross-platform testing where it covers the most real-world cases.
Capture Crashes Per Platform From the Field
You can't fully test every platform and configuration, so capture crashes per platform from the field. Seeing crashes concentrated on a specific platform identifies platform-specific issues you couldn't reproduce elsewhere, so you can fix them even on platforms you test less.
Bugnet captures crashes with platform context from real players, so platform-specific crashes surface. So practice cross-platform testing by testing each platform you ship to, prioritizing what players use, and capturing crashes per platform, catching the platform-specific behavior your single platform won't reveal.
Test on each platform you ship to, prioritize the platforms your players use, and capture crashes per platform from the field. Cross-platform problems come from platform-specific behavior your single platform won't reveal.