Quick answer: Define a few clear severity levels based on player impact (game-breaking down to cosmetic), apply them consistently, and combine severity with reach to prioritize. A severity system makes triage consistent.

A severity system classifies how bad each bug is, which is half of prioritization (the other half being reach). Here are the best practices for a bug severity system.

Define a Few Clear Severity Levels Based on Player Impact

A severity system needs clear, distinct levels, so define a few based on player impact, e.g. game-breaking (blocks play, crashes, lost progress), major (significant but playable), minor (annoying), cosmetic (trivial). Levels based on player impact make severity meaningful for prioritization.

Bugnet ranks by affected players, which combines with your severity levels. Defining a few clear severity levels based on player impact is the foundation, since severity is fundamentally about how bad a bug is for the player.

Apply Severity Consistently

A severity system only works if applied consistently, so use clear definitions so the same kind of bug always gets the same severity. Consistent severity makes the classification trustworthy for prioritization, while inconsistent severity makes it meaningless.

Bugnet's structured issues support consistent classification. Applying severity consistently is what makes the system useful, since severity levels only aid prioritization if they reliably mean the same thing.

Combine Severity With Reach to Prioritize

Severity is half of prioritization; reach (how many players) is the other half, so combine them, a high-severity bug affecting many players is top priority, while a high-severity bug affecting almost no one may rank below a moderate bug affecting many. Combining severity and reach drives what to fix first.

Bugnet ranks issues by affected players, which you weigh with severity. So practice a bug severity system by defining a few clear levels based on player impact, applying them consistently, and combining severity with reach to prioritize, making triage consistent and driving what to fix first.

Define a few clear severity levels based on player impact (game-breaking down to cosmetic), apply them consistently, and combine severity with reach to prioritize. A severity system makes triage consistent.